Animatic
Event Strip

Animation handoff planner

Plan animation events before engine work.

For solo 2D animators and small game teams planning frames, sound cues, and input windows before engine work.

Try it with sample data

Loads a filled 10-second strip. The demo never opens or changes your project.

  • Your project stays on this device.
  • Reopens offline after your first visit.
  • Core exports are free. Studio Pack costs $12 once.
A lamplit storyboard desk overlooking a misty soundstage of painted forest flats

Current strip

10.0s duration 24 fps
00:00:00:00
01

First pass

Start with the beat you can see.

Add a board image, then mark the sounds and implementation moments around it. Everything is stored locally.

Portable by design

One strip, several handoffs.

Project JSON reopens here with local media. Adapter JSON and CSV stay implementation-neutral, with stable schema versions for Godot, Unity, or your own tools.

PROJECT
AES 1
JSON
ADAPTER 1
CSV
UTF-8

Optional studio pack

Turn markers into starter code.

The full planner and every core export are free. A one-time Studio Pack adds direct Godot 4 and Unity 6 adapter source plus a printable handoff sheet.

$12 one-time purchase

Buy Studio Pack

Free planner active

Licenses are checked at most once daily. Cached access works offline.

Place on strip

Add event

Event type
Board image PNG, JPEG, WebP or GIF; stored only hereNo image chosen

Project setup

Scene timing

Take it with you

Export strip

Three passes

Build an unambiguous handoff

  1. Block the boards.Give each visual range a plain-language label.
  2. Lay in sound.Add local voice or effect clips and align their waveforms.
  3. Name implementation intent.Mark beats, cues, and input windows without binding them to methods.

moves the playhead. On a selected item, it moves one frame; hold Shift for ten.

Please confirm

Replace this project?